[#1] .//devlog


hello, this is octav, or, uh, as you might've guessed, the guy that goes under the name slowspin

i'm here to talk about my #homemadejam entry called "strafespin"

first off: what is the game.. uh.. going to be about? well, if you've ever player cs1.6/css/csgo bunnyhopping you already know most of it. with this game I aim to recreate the feel of the quake-goldsrc-source movement, including airstrafing, bunnyhopping, airacceleration and other fancy stuff you probably don't care about. I mean, I can't blame you. you're here to see fancy stuff, right?

basically, the entire goal of the game is to strafe and bunnyhop your way through several maps while avoiding traps and... uh... being fast

okay, but how does this tie in with the reaction theme? well, I mean, traps and stuff on the maps, y'know? uh, stuff that you need to REACT to, I think. I really didn't think this through.

also, I think it's also worth noticing that i'll try to go with an 80s vaporwave-ish theme for this game because I used to bunnyhop as a kid on cs 1.6, and what else says nostalgia more than vaporwave and bunnyhopping when you were younger?

what I've done until now and how long did it take:

-logo and banner - about 10 minutes

-main menu track - 30-60 minutes *psst, over here: https://soundcloud.com/prodswoopae/strafespin-title-screen*

-movement stuff - about 4 hours (check attached video to see it in action)

plans for the next devlog:

-menus and proper levels

-my own sfx instead of stealing half-life ones

-maybe more soundtrack stuff? idk

this is pretty much it. expect devlogs close to daily. until tomorrow, cya

Get strafespin.//

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